#### 2.3.8 3D Models

*Disclaimer: Chickadee is alpha software, but 3D model support is
even more alpha than that. There are many missing features in both
the model loading and rendering components, so set your expectations
accordingly!*

Chickadee can load and render 3D models in the classic OBJ and more
modern glTF 2.0 formats.

Here’s some basic boilerplate to render a 3D model:

(use-modules (chickadee)
(chickadee math)
(chickadee math matrix)
(chickadee graphics model))
(define model #f)
(define projection-matrix
(perspective-projection (/ pi 3.0) (/ 4.0 3.0) 0.1 500.0))
;; Adjust these 2 matrices so that you can actually see the model.
(define view-matrix (make-identity-matrix4))
(define model-matrix (make-identity-matrix4))
(define (load)
(set! model (load-obj "model.obj"))
(define (draw alpha)
(with-projection projection-matrix
(with-depth-test #t
(draw-model model model-matrix view-matrix))))
(run-game #:load load #:draw draw)

- Procedure:
**load-obj** *file-name*
Load the OBJ formatted model in `file-name` and return a 3D model
object.

OBJ models are rendered using a Phong lighting model, which is a
work-in-progress.

- Procedure:
**load-gltf** *file-name*
Load the glTF 2.0 formatted model in `file-name` and return a 3D
model object.

glTF models are rendered using a physically based lighting model,
which is currently a stub to be implemented later.

- Procedure:
**model?** *obj*
Return `#t`

if `obj` is a 3D model.

- Procedure:
**draw-model** *model model-matrix view-matrix*
Render `model` with the transformation matrices `model-matrix`
and `view-matrix` applied.